📊 September Development Report
Hy everyone !
Like the last month, i'm sharing with you the advancement on my new game project, a medieval City builder. I'm trying to show you what a solo gamedev can make during working days and describe you all creative steps before to have a finished and shipped game.
I detail every working week with the total amount of time i spent in work, a quick view of my charge of work, tired level, motivation and respect of schedule delay. I represent it with this scale :
Good 🟢🟡🟠🔴 Bad
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Calendar color meaning
🟧 Development Work
🟪 Communication / Socials
🟦 Research / Documentation / Formation
🟨 Work management
🟩 Artwork
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🗓️ First week (1-5 september)
🕙 Worktime: 45 h 00 Workload: 🟠 | Fatigue level: 🟡 | Motivation: 🟢 | Delay: 🟡
📣 Communication / Socials
- Read, awnsers, discuss
- Bluesky, X, Threads Posts, Discord
- Mensual post
🚧 Prototype
- Tavern/Inn recipe UI
- Shop items UI
- End of day report UI
💼 Other
- Administrative tasks 🥱
- Service provision 💵
Weekly review
Very busy work week with some administrative tasks and service provision which did not allow me to catch up on my prototype work. I must be carefully on worktime quantity for next weeks.
🗓️ Second Week (8-12 september)
🕙 Worktime: 35 h 00 Workload: 🟡 | Fatigue level: 🟢 | Motivation: 🟢 | Delay: 🟡
📣 Communication / Socials
- Read, awnsers, discuss
- Bluesky, X, Threads Posts, Discord
🚧 Prototype
- Tavern/Inn recipes UI
- Shop items UI
- Villagers buying system
Weekly review
Average work week. I have finally finish the game prototype and begin to work on the game demo. Finalizing and testing the prototype allowed me to take stock of what works and what doesn't. Beginning to work on demo boosted my motivation on maximum!
🗓️ Third Week (15-19 september)
🕙 Worktime: 37 h 26 Workload: 🟡 | Fatigue level: 🟢 | Motivation: 🟢 | Delay: 🟡
📣 Communication / Socials
- Read, awnsers, discuss
- Bluesky, X, Threads Posts, Discord
🎨 Artwork
- Graphical research
- Mood and background concept art
🚧 Démo
- Villagers buying system
- Villagers move system
💼 Other
- Update of my website
- Service provision 💵

Weekly review
Week of 4 days with a complete day off. I started graphic research to define the mood and colors will be use in the game. It's a real pleasure to put aside the code to make some more artistic tasks. With the definition of the artistic direction, i can work now on the user interface design. I must be carefully with creative tasks which take me lot of time i can't see pass 😅
🗓️ Fourth Week (22-26 september)
🕙 Worktime: 39 h 45 Workload: 🟡 | Fatigue level: 🟡 | Motivation: 🟢 | Delay: 🟡
📣 Communication / Socials
- Read, awnsers, discuss
- Bluesky, X, Threads Posts, Discord
- Mensual post (this one)
⚙️ Game design
- Shop recipes
- Buildings improvements
🎨 Artwork
- UI Concept Art
- UI design
- Icons design

Weekly review
This week was very busy with lot of graphic design of user interface. I have stuggle a lot to find a simple and minimalist style which work with medieval theme! Usualy I make user interfaces more complicated and textured. Who says make simple was easy ? 😅 Despite everything, I still love finding my stylus and my tablet!
I also reworked on game design, particularly on buildings improvements and recipes which will can find in the game shops.
📈 September review
Workload: 🟡 | Fatigue level: 🟡 | Motivation: 🟢 | Delay: 🟡
This second development month has been very pleasant overall. However, I have met some some difficulties on several domains like user interface design which loosed me a little part on my schedule time.
I had planned to begin working on buildings graphic design before the end of this week but I'll starting this at beginning of the october month. (next week 😁)
I also spent a little more time on communication via socials and I begin to feel more comfortable with this exercise, even if it's not yet instinctive for me.
See you next month for a new report!
In the meantime, please do not hesitate to contact me to discuss with me on my project or something else. It will be a great pleasure!
Thank you for reading 🙏